![how to pan in blender on mac book pro how to pan in blender on mac book pro](https://www.apple.com/v/macbook-pro-14-and-16/b/images/overview/hero/intro__ewz1ro7xs14y_large.jpg)
You can now zoom, orbit, and pan the same way you‘d do in other views, and the camera adjusts accordingly. Go ahead and use the navigational shortcuts you would use in any other view mode (defined on the Input panel in the Blender Preferences dialog) to move around in Camera mode and frame the shot precisely. You'll notice that the camera limits become red, indicating that your camera is ‘locked to the view’. Once you select that option, make sure you're in Camera view.
HOW TO PAN IN BLENDER ON MAC BOOK PRO PRO
Then, under the View tab, click on the Lock Camera to View option to activate it.Ĭlick on Lock to Camera View to activate this option. Create and Share Blender Assets Description: The new Macbook Pro 2016 15-inch with touch bar. In order to access this option, you need to press N with the pointer in the 3D View to access the Properties side panel. There is a third way that lets you fine tune the position of the camera intuitively-without leaving Camera view. Neither of these methods is, in my opinion, great. However, I really never liked Fly Navigation mode. Alternatively, one can press Shift-F to go into Fly Navigation mode. Oftentimes, while watching other people's workflow in Blender, I get the impression that the most common way to frame a shot is by going into Camera view, selecting the camera itself, pressing G or R, plus a specific key for each axis (X, Y, Z) in order to move or rotate the camera itself. I find it incredibly powerful, to the extent that I think it should be the default behavior. In this quick tip, I'd like to explain a little Blender feature that apparently is not widely used.